You can find pools to deposit biomass if you need to downsize to use a certain skill. Some skills only work when you are of a lesser mass, while others require you to be a replete creature in order to progress. Later, you’ll learn to turn invisible, break through tough barriers, grow spikes at will, turn yourself into lots of tiny worms to get through underwater grates, and even take parasitic control of humans to flick switches and then burst from their body like The Thing and Alien combined. At first, you can do simple things like shoot out a web-like mass to trap people (handy if they are armed) or flick switches that are otherwise out of reach. These skills then invariably allow you to get past previously closed sections of the map. Each time you encounter a biological container, you must grab hold of it (by directing the right thumb-stick and holding in R) and crack it open, then crawl inside to unlock a new skill. At first this feels a bit frustrating, but the more you play, the more it becomes clear that this is done to incite in the player the same feeling of containment and confusion that the creature would presumably feel.Īs your mass increases, so too do your skills, which are mapped to the trigger buttons. There is no map to help you keep track of where you are, where you’ve been or where you’re meant to go. You can also absorb biological samples (presumably taken from whatever alien thing you used to be), unlocking new skills to aid in your escape. Your food is anything biological, which increases your mass. Welcome to Carrion, a reverse Metroid game where you are the monster and your sole goal is to escape from the facility that holds you. The walls they never end, even as you squeeze through doors and discover more areas and devour more screaming snacks. It crunches inside one of your mouths, tasting of blood, bone, metal and more. Something assaults your senses, a biological smell, a vibration in the air. You reach out with long, wormlike tendrils that attach to the walls of your prison.
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